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Timekeeper disney
Timekeeper disney













timekeeper disney
  1. TIMEKEEPER DISNEY FULL
  2. TIMEKEEPER DISNEY PLUS

Other Penalty Rules: If, in the opinion of the referee and/or the medical personnel, a competitor cannot continue because of an injury caused by an illegal penalized attack executed by his/her competitor, the offending competitor shall be automatically disqualified. If the severity of the first rules violation is deemed by the referee to be too severe, a penalty point can be issued immediately and the first warning will be forfeited. After the first warning is given, a penalty point is awarded for each and every rules violation.

timekeeper disney

WARNINGS AND PENALTIES: One and only one warning is allowed for breaking the rules before a penalty point is awarded. Consideration should be given to competitors who are from the same school or team that have been drawn to spar each other in the first round. Once the tall and short divisions are determined by height, determine who spars whom by random draw. A true break in size should be found to determine the taller competitors from the shorter competitors. Determining tall and short divisions is for safety reasons, not just to split the division equally. (Competitors cannot pick whom they want or do not want to spar.) In the youth division, the competitors should be lined up by height (Smallest to the tallest) and split into tall and short divisions if required or offered. They may be separated randomly from each other in the first round if possible. Matches should always be selected by random, but certain allowances may be given to competitors from the same school or team that is matched up in the first round of competition. If byes are needed, they will be picked randomly (See bye chart to see how many byes are needed). The competition cards should be collected and counted (if competition cards are not used, count the competitors) to see if byes are needed. ORDER OF COMPETITION: Once the final call for the sparring division are made at ringside and the seeds have been taken out (if seeding is required) the division is ready to be set up.

  • A draw decision by the two judges will be decided by a “sudden victory extension” decided by the first scoring clash.
  • timekeeper disney

  • Judges will keep a record of scoring strikes on hand held devices that will help specify their vote for a winner at the conclusion of each match.
  • The referee will control the action and be the arbiter of safety and fairness.
  • Two judges and one referee will officiate each match.
  • Clinching or stalling of any kinds will result in your opponent being awarded points.
  • Leaving the ring will result in your opponent being awarded one point.
  • Falling down will result in your opponent being awarded one point.
  • timekeeper disney

    Hook Punches and Uppercuts are prohibited.Rules regarding legal techniques and penalties are identical to those for Point Sparring with following general exceptions Please see complete official rules.Rules regarding uniform, contact and legal targets are identical to those for Point Sparring.Failure to separate will result in having the referee “break” the fighters and may warrant penalization or disqualification. Competitors are expected to separate (break) after each clash and then continue sparring (re-engage).This clash will yield a 3-1 advantage for “Fighter B” Before “Fighter A” can disengage (move out of range), “Fighter B” scores* with a reverse punch counter and follows with a back leg round house kick that scores* to the head as “Fighter A” retreats. Clash Example II: “Fighter A” attacks and scores* with a backfist.This clash will yield a 4-1 point advantage for “Fighter A”. Clash Example 1: “Fighter A” attacks, scoring* cleanly with his lead leg roundhouse kick followed immediately by a backfist / reverse-punch combination that also scores.* “Fighter B” manages to counter by scoring* cleanly with his own reverse punch before “Fighter A” can disengage.Every hand strike that scores, earns one point. Every kick that scores, earns two-points.Competitors may score multiple points during each clash for successful attacks and/or counter strikes and combinations.

    TIMEKEEPER DISNEY FULL

    Full explanation of what defines “three techniques” and a “disengaging” strike provided below in the complete rules.

    TIMEKEEPER DISNEY PLUS

    Each attack (and/or counter) is limited to a total of three (3) techniques per clash plus one (1) “disengaging” strike.Points may be scored by attacking and/or by countering an opponent’s attack.Each match is 90 seconds, running-time, total points.















    Timekeeper disney